MINI-Devlog #2 Operators

It’s been a long time coming but it has finally arrived… the first ever reveal of our Operators!

8 new operators and 2 more to come later as we still want to hold some surprises up our sleeves. Stay tuned for their announcements at a later date!

Before we dive full in, we just want to make sure to mention that everything you are about to see is still tentative in terms of their stats, abilities and names as they are yet to be play tested enmass. But their designs and the main theme of the character is already set in stone.

Some of them may seem familiar some may seem more unique, there’s a lot of story behind the creation of many of these characters that stretches back the full 2+ years we’ve been working on the game but perhaps a story best told at a later time, so without further ado, lets jump right in!

 

Rookie

All Prime Forces Veterans know this guy already, Rookie has been with us since the very beginning!

Over time we’ve grown to love the guy too and given him a bigger role than just a barebones beginner operator. We wanted him to have his own unique feeling and look to make him just as viable as all the other operators.

Each side has a unique version of a rookie that is capable of wielding a large variety of weapons and gadgets available to their team. Also, did we ever mention he has a real name? It’s David! (Pretty normal name huh? well, he is Rookie…)

 

Rookie Stats

  • Speed: 2

  • Armor: 1

ATTACKER ROOKIE

  • Weapons: All attacker weapons.

  • Equipment: Blast Charge, c4.

DEFENDER ROOKIE

  • Weapons: All defenders weapons.

  • Equipment: Deployable Shield, Magnetic Trap.

 

Operators - Defending

Nop

We’ve been in love with Nops design since it was first shown to us. His ability is also one of the most unique of our original line up with it being able to hide any operators behind it. We like the gameplay this provides as it effectively area denies by forcing attackers to consider if approaching the hologram is as safe as it appears.

Ability - His gadget is a hologram mirror. When deployed it expands into a large screen that mirrors the environment behind it but conveniently leaves out any operator friendly or enemy behind it. It can be destroyed by an EMP or shooting it directly.

Stats

  • Speed - 2

  • Armor - 1

Reverse

You Prime Forces Veterans in our community might recognize this guy. Reverse can shoot a dart out from his wrist and electrify any metallic structure within it’s radius, not only that but the electrical charge emitted from the dart is strong enough to emit a low level EMP, causing any devices like drones to shut off if they get near it.

Ability - He shoots a dart 2x out from his wrist to a reinforced wall or hatch. This Dart pulsates and electrifies them causing damage to any attacker that touches the electrified metal as well as destroying drones or devices that get too near.

Stats

  • Speed - 2

  • Armor - 1

Mahir

When designing Mahir we wanted to make a more unique medic class than what you would usually expect from a cqb game. So we decided to implement a more passive healing that his teammates can choose to use instead of an active healer.

Ability - Mahir can deploy a healing gadget that heals any friendly operators within it’s range. There’s only so much health juice in it to go around though, so once you use up your share, that’s all you are getting!

Stats

  • Speed - 2

  • Armor - 2

Devil

Devil is built to be more for callouts and roaming with her scanner gadget that pings enemy locations if they get too close.

Ability - Scanner gadget. Able to toss 3 of these Scanners to locate enemies. Scanner highlights enemies that are within the scans range. This will cause a red pulse to show the last detected location of the enemy who got hit with the scanner of the gadget.

Stats

  • Speed - 3

  • Armor - 1

Operators - Attacking

Titan

Titan(ium) wields a big mechanical arm that he can use to punch through doors, windows and thin walls. Who needs a sledgehammer when you can use a badass robot arm to smash everything with?

Ability - Has a mechanical arm gadget, This allows Titan to break destructible environments or give some poor enemy a beatdown.

Stats

  • Speed - 1

  • Armor - 2

Striker

Formerly known as Breacher, Striker got a huge redesign from her past concept that WIA Vets might remember since we weren’t quite satisfied with what she used to look like. She blows stuff up, she should look strong too as a result!

Ability - x2 Striker charges. Her gadget blows up any reinforced fortification or device. Planting them down like a normal blast charge and remotely setting them off to allow strategic coordination with her teammates.

Stats

  • Speed - 2

  • Armor - 2

Amp

Amp’s Ability is definitely one of the most… ‘familiar’ abilities you’ll be coming across, his original concept was made pretty early in development when we were the only cqb game announced at the time. We are always trying to find exciting ways to spice up operators so his ability will most likely be updated in the future.

Ability - Amps gadget is an EMP Grenade which will destroy any electrical gadgets in its radius, through walls also (Circle Radius)

Stats

  • Speed - 2

  • Armor - 1

Riot

yes

Riot can extend his shield to the ground to cover his whole body. Sounds a little too familiar huh? That’s why we also gave him the ability to place them down as a free standing shield. Doesn’t sound like much but a simple adjustments like these can carry huge differences in how the operator is used.

Ability - A Riot Shield that can extend to cover their full body. This shield can also be placed down like a defenders deployable shield.

Stats

  • Speed - 1

  • Armor - 3

 

 

Conclusion

And that’s a brief look at our operators as they currently stand. As mentioned before these guys are all still a work in progress and we are always striving to make them as unique as possible. Got any suggestions? Hate all of them and think you can do better? Let us know in our discord what you would change! As for next months Mini Dev log it’s a toss up between multiple idea’s. We’re thinking of Weapons though, maybe Matchmaking? What do you think?

Until next time.

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MINI-Devlog #1 IOS & Maps